Last of the Frontier

Everyone was afraid the world would end at midnight, January 1, 2000. On the Kenai, it did.

Co-op survival · 1–4 players · Mac & Windows · Coming soon to Steam

The opener

You wake up in the yard. The cabin is cold. Nobody answers.

It's years after the last night of 1999. You are thirteen. Your dad's truck is still loaded in the drive, the radio is on with fresh batteries, and every clock on the peninsula reads 00:00.

Get a fire going before dark. Find your coat. Then find out why everyone left, and where your dad went.

In-engine opener, captured from the current build.

The game

An Alaskan survival game with a mystery under the ice.

Valheim's freedom to build and roam. Red Dead's grounded, cinematic feel. Set on a real piece of Alaska, emptied overnight.

The family cabin glowing under the aurora in deep snow
Day 1

Start at the family cabin

Your family's cabin on the bluff above Cook Inlet, modeled on a real Alaska cabin. Dress for the cold before you go out: the coat is on the rack, the gloves are on the table. After the first night, the cabin is gone. Only a circle of bare, steaming ground is left.

The kid standing by the green Kenai River in summer light
Live off the land

Hunt, fish, forage, craft

Make every tool from what you gather: the bow, the fishing pole, the bait. King, red, pink and silver salmon run by season. Moose, caribou, black and brown bears, wolves, Dall sheep. Everything is food or something useful.

A log cabin the player built piece by piece
Build anywhere

Build your own shelter

Snap walls, roofs and stovepipes while you walk, Valheim-style. Hang your trophies, line shelves with what you've found, and keep a sealed room with a stove so the cold can't reach you. Breaking something down gives you the parts back.

A marked wolf with a glowing mark standing in the dark yard
After the first night

Something is wrong with the animals

Some of them carry a mark. They stare. They stand still and breathe. Sometimes they come for you. Their eyes shine green, fire doesn't scare them, and they hit harder at night. You'll hear the rest before you see it: booms far off, cracking in the trees, lights over the Inlet.

The onion-dome church at Ninilchik at dusk
Real places

The Kenai, at 1:10

Turnagain Pass to Homer, laid out like the real peninsula. Every town is walk-in and loosely where it sat in 1999: looted, or full of finds. Cassettes, CRTs, bag phones and Y2K-readiness flyers. Four people stayed behind, plus a trader who seems to be everywhere at once.

Three players on the shore under the aurora
Bring your crew

Up to 4 in co-op

Host a world and invite your friends. Split the work: one hunts, one builds, one keeps the fire going. Two difficulties: Casual for exploring, Alaskan for people who want the cold to bite.

The Kenai Peninsula

Glacial rivers, volcanoes across the Inlet, and nobody left.

Aurora over Cook Inlet with the volcano on the horizon
Cook Inlet · aurora over the volcano
Turquoise Kenai River running through snow
Kenai River · Cooper Landing, winter
Glacial green water at the river's edge in morning haze
Kenai River · morning, at the waterline
A brown bear crossing the river mouth
River mouth · a brown bear crossing
Low sun on the Homer Spit cabins
Homer Spit · low winter sun
Golden hour over Kachemak Bay
Kachemak Bay · from the bluff
Snow-loaded spruce against a pink dawn
The homestead · spruce at dawn
The red truck and skid steer snowed in
The yard · Dad's truck and the skid steer
The kid in a birch bog at golden hour
Birch bog · golden hour
Mountains at Turnagain Pass in haze
Turnagain Pass · the way in

Drag or scroll sideways · tap any shot to open it full size

The story

The last ten days of 1999.

On the solstice, an old radar left running by a ham operator painted slow tracks over Cook Inlet. Fishermen in Homer reported lights sitting on Kachemak Bay "like anchor lights, no boats." Small quakes came every night at exactly midnight. Hundreds of people went missing overnight and came back a day later, confused, each with the same mark on the forearm.

On December 30, the evacuation order was read at the Ninilchik church. Everyone went. Almost everyone.

At midnight on New Year's Eve, with the whole peninsula outside looking up at the fireworks, the lights came down on the bluff.

You were going back in for the dog.

  1. TUE 21 Tracks over the Inlet. Logged as "weather, or the volcano."
  2. WED 22 Lights on Kachemak Bay. No boats.
  3. THU 23 Interference on every band at dusk.
  4. FRI 24 First quakes, every night at 00:00.
  5. SAT 25 A meadow of moose standing still at dawn, all facing east.
  6. MON 27 Hundreds missing overnight. Back by morning, marked.
  7. TUE 28 A perfect circle melts in Skilak Lake's ice.
  8. THU 30 The evacuation order.
  9. FRI 31 11:58 PM. The truck is loaded.

Who's still out there

You

The kid

Thirteen, knows his Scouts basics, and grows older and stronger with the seasons.

Missing

Dad

Left notes all over the cabin. "MORE COFFEE," underlined three times. His log stops mid-sentence.

Day 2

McKinley

The family dog. Walks out of the trees on the second day. Marked. No collar.

Hope

Ole

Gold miner. Thinks the evacuation was a federal raid on his blasting. Password: halibut.

Deep Creek

Marge

Trapper and taxidermist. Names every mount and critiques your shots. Won't go out after dark.

Ninilchik

Father Nikolai

Rang the church bell at midnight on the 31st, and every midnight since, "so they know someone's still here."

AM 1340

Bean

The last DJ on The Bluff. From Missouri. "Finer than frog hair." Kept the signal up for years for nobody.

Every post

Clark

The trader. Shows up at every trading post. Knows your dad. Knows more than he'll say.

Legends of the Kenai

Fighting Old Antler in the snow
Old Antler · a bull moose that won't go down
Facing the River Bear on a gravel bar
The River Bear · the gravel bar below Skilak
Black TideOut in the water
The WardenDeep in Ole's mine

Build journal

From a capsule on green grass to this, in seven weeks.

50days since the first line of code
1,900+commits
250+specs written and built
1103D items made today alone
September 25: a capsule standing on flat green ground
November 12: the homestead yard in golden light through the spruce
Sept 25Nov 12
  1. Sep 24

    Day one

    An empty Godot project, a warmth meter and a campfire. The player is a capsule.

    The first build menu with a capsule player
  2. Sep 26

    First trees, first fire

    Cone trees, grass, and a brush fire that spreads. Still a capsule.

    An early brush fire spreading across bare ground
  3. Oct 3

    Sky, winter and a Super Cub

    The first aurora, the first snow, and the bush plane's view from altitude.

    Early terrain seen from the Super Cub
  4. Oct 9

    The real Kenai

    The peninsula laid out at 1:10 from Turnagain Pass to Homer. Rivers, bridges and towns where they really are.

    An early river under the Soldotna bridge
  5. Oct 13

    Real animals

    Bears, wolves, foxes and hares replace the placeholders.

    A lineup of animal models
  6. Oct 15

    The story moves to 1999

    Y2K becomes the spine of the story: everyone was afraid of midnight, and on the Kenai they were right.

  7. Oct 19

    Snow you can feel

    Snow-loaded forests, the homestead yard, and a first look at the cabin.

    The homestead yard at dusk with vehicles
  8. Nov 1

    Machines and log cabins

    The skid steer, Dad's red truck, and cabins built log by log.

    The skid steer next to the red truck
  9. Nov 5

    The Red Dead standard

    A 21-point bar every scene now has to clear: light, water, faces, weight, sound, story, performance.

    The Kenai River in winter, current build
  10. Nov 11

    Legends

    The first boss fights: Old Antler and the River Bear.

    The kid facing the River Bear
  11. Today

    The opener, and the next playtest

    A cinematic opener running in-engine, 110 new item models, and a new build for testers tonight.

    The title logo over the Kenai in the opener

Roadmap

Where this is headed.

  1. NowClosed playtest

    Invited testers. That's you.

  2. Dec 2026Steam page and Steam Playtest

    Wishlists open. Testing moves to Steam with free keys, then opens to anyone who signs up.

  3. Jan 2027Free demo on Steam

    The first hour, polished.

  4. Feb 2027Steam Next Fest

    The demo in Steam's big festival.

  5. Spring 2027Early Access

    The full Kenai chapter: the whole story through the finale, every legend, co-op for up to 4.

  6. LaterChapter 2: Anchorage

    The fallout, all the way up to Denali.

Playtester HQ

Thanks for testing. Here's what helps most.

Get the build

Download on itch.io

The page is private: use the password from your invite, and please don't share it.

Mac: unzip, right-click the app → Open → Open. If macOS refuses, go to System Settings → Privacy & Security → Open Anyway.
Windows: unzip the whole folder and run the .exe. If SmartScreen appears: More info → Run anyway.

Soon you'll get a free Steam key instead, and updates will install themselves.

Three things to try

  1. Watch the opener all the way through.
  2. Survive the first night: fire before dark, then a shelter. Watch your warmth.
  3. Go hunting or fishing, then find the first legend.

Then tell Abe what confused you, what you wanted to do but couldn't, and the moment you liked most.

Report a bug in 5 seconds

  • Shift+F1 copies a bug report (version, where you are, what's happening). Paste it to Abe.
  • F2 opens a quick note, saved with your spot in the world.
  • F1 shows every key.

Crash reports send automatically: the error and your hardware, never your name or saves. You can turn this off in Settings → Gameplay.

Playing together

Host: Play → pick a world → Host. The pause menu shows your join code.
Friends: Join a friend → paste the code. Everyone needs the same build (the version is shown top right of the title screen).

Known rough spots: the first launch on a Mac can sit on the loading card for a few minutes while shaders compile. Only the Kenai is open.

Stay in the loop

Get the news. Ask anything.

Game updates

New playtests, the free demo, and the day Early Access opens. A few emails a year, no spam.

Contact Abe

Questions about the game, playtesting, press or creators.

Your email is only used to reply to you or to send game updates you asked for. Updates are sent through Kit, our email provider. Your email is never sold. Every update has an unsubscribe link.

00:00

For my dad, Wayne: a man who defines what it is to be Alaskan.